Stardew Valley: What to Focus On?
A while ago I wrote about management sims. They’re video games that are designed with one goal in mind: to have the player continually manage things, be they space colonies or theme parks or whole civilisations, while striving to make the process as efficient or grand as possible. These games basically end when you’ve completed what you set out to do. Once you’ve successfully enabled life on Mars, what other worlds are there to conquer?
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