What is Game Sense?

It was only about three years ago when I first heard the term ‘game sense.’ It was when I had started playing first-person shooters for the first time on PC, and I had started with the game Valorant, because it had just come out a year earlier, and a bunch of my friends were playing it. Having just bought a new gaming laptop, and not having played many PC games before, I decided to give Valorant a go. So this was my first introduction to online gaming culture, and all that entailed.

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Lies of P and the Soulslike Strangeness Factor

It’s difficult and potentially unhelpful to continue comparing the Soulsborne/Soulslike genre to FromSoftware games. Yes, FromSoftware pioneered this genre of third-person action role-playing games, characterised by their difficulty, emphasis on indirect storytelling, and enemy-respawning/checkpoint mechanics, but surely things can’t stay like this forever, right? If you’re unfamiliar, it doesn’t really matter, because all you need to know is that these games have a really strange legacy: they’re very challenging, frequently unforgiving, and have really strange lore. This kind of strangeness is very, very particular to FromSoftware, and often Soulslike games —games that have attempted to follow the FromSoftware formula — don’t really hit the mark when they try to emulate it, or just don’t try. And that’s fair enough; it’s a very esoteric kind of strangeness, and it’s a very distinct flavour that wouldn’t work for many games. So it’s perhaps for the best that, say, Fortnite doesn’t go down that route.

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In Defence of Playing Games Wrong

I played Dark Souls III during the COVID lockdowns. I’d figured that, since I’d had a lot of time on my hands suddenly and had to stay home, it was a good time to investigate the appeal of Soulsborne games that I’d heard so much about. They were really tough, I’d heard. They demanded a lot of patience, I’d heard, and it was because of that they delivered great satisfaction upon one’s victory over them. And I did end up becoming a Soulsborne fan as a consequence, though I told myself as the credits rolled that I would never buy Bloodborne. I then proceeded to buy and play Bloodborne (as well as its DLC) the next year, when the lockdowns didn’t let up. Of course, after that came Elden Ring, and Lies of P. I even tried CODE VEIN at one point. Dark times.

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I Didn’t Like Batman: Arkham Asylum

I really like Batman as a character. I think he embodies a lot of things about human beings that I like to see in various forms of fiction: our fears, our responses to those fears, a fairly serious tone, a certain exhaustion with existence, but also some humour, because a fully-grown man wearing a bat suit is inherently at least a little bit funny. Naturally, plenty of Batman games have been made, and have tried to play with different aspects of the character and setting.

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(Video Game) Romance: How Soon is Too Soon?

I wrote recently about Fire Emblem: Awakening’s romance options. If you missed that, here it is, but basically it was about a fun romance system. However, it was a pretty lacking romance system really; it was fun in the context of what the game was doing with characters that worked with the narrative and mechanics in that game particularly. If you actually wanted romance in your romance system, if you want a little emotion and passion in your story and character work… it was rather lacklustre. It was difficult for me to imagine any of these characters caring about each other that much.

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Humankind: More than Meets the Eye

I’d played Sid Meier’s Civilization VI a long time ago, and I hadn’t liked it. In fairness, I hadn’t played it for very long. But because of that, it was hard to figure out why I hadn’t liked it. All I could conclude was that it was too different from a strategy game series that I really enjoy: the Total War series. I did, and still do know, why I like that series. But now, years later, I decided to try playing Humankind — basically exactly Civilization, but from a different developer — on a friend’s recommendation. It turns out that, in the end, it’s complicated. Maybe I’ll change my Facebook relationship status with it to reflect that. But I want to talk about Humankind now, because I actually finished a full campaign in it, and it went alright. 

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The Healer/Support Player

In the online competitive-multiplayer gaming world, support players are underappreciated… or so the saying goes. I tend to be a support player myself, and this sentiment seems to be pervasive in the general Support-Player-Space. If you’ve played any of these games, you’ll know what I mean — especially if you are a Support player.

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Persona 3 Reload: Fallible Faith

Persona 3 Reload is a remake of the original Persona 3, which came out in the 2000s. If you’re unfamiliar, the Persona series is a video game series based around, believe it or not, an odd mixture between Jungian psychological theory, tarot traditions, and a plethora of religious, historical, and cultural story references: from the Ramayana, to Les Miserables, to the Ars Goetia.

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Fire Emblem Awakening: Beyond the Waifu

Here we are on Valentine’s Day! In a vague attempt to seem as on-theme as possible, what I want to talk about today is related to romance, yes. If this is the first time you’ve seen the term ‘waifu,’ congratulations. If you’ve seen the term before, you know what the connection with Valentine’s Day is. And if you’re familiar with Fire Emblem: Awakening, even better. But don’t even worry about any of that; we’ll worry about waifus for now.

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It’s the Little Things that Get You

A few years ago, I got into a game called Kingdom Come: Deliverance. I was interested in it because of its dedication to historical accuracy, and I wanted to see how that would affect gameplay. How would differentiating armour layers work? Would the emphasis on personal upkeep to keep oneself alive be too annoying? But also, how would the story pan out? What would it be like to play some random farmer-guy-turned-knight in medieval Bohemia?

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Violet Evergarden: Leaning into Iyashikei

Violet Evergarden is an anime series released in 2018, based on a light novel series. It depicts the eponymous Violet Evergarden, a young lady who loses her arms and a loved one while she’s a child, from fighting in a horrible war. After the war is over, and after she receives mechanical arms, she then trains to be a special kind of typist, known as Auto-Memory Dolls (the show doesn’t quite explain why). They function primarily as ghostwriters for clients who want letters written, or for whatever other clients who want things typed up.

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The Morality of Stealth Games

Plenty of video games give the player two options, in terms of approaching situations. The first is stealth, and the second is to just go in guns-blazing, often literally. Depending on the type of game you’re playing, you’ll often be encouraged to choose one approach or the other. This is usually what tends to happen when a game tells you that you can “play the way you want to play.” Of course, more recently this has changed a bit — Cyberpunk 2077 and Baldur’s Gate 3 are just two examples of games in recent memory that open things up more.

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Hi, I'm Flore. The Mad Redwood is a writing blog, plain and simple. I analyse media of all kinds, and by no means are these professional reviews, or even reviews at all. These are just thoughts. Yellings into the void. It's all for fun; come along for the ride if you like. 

All stock images from Freepik. 

PS: The social media links don't work. I'll get to it one day. 

PPS: Not in any way affiliated or associated with Redwood Writers or Redwood Writing. I imagine they're more sane Redwoods than this one.  

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