Red Dragon: ‘Complex’ Characters

When writing fiction, characters are always tricky. Even in non-fiction, characters are tricky if you’re going for a creative angle on a real person. Much has been said about writing characters that are more than one-dimensional, ie. having layers and motivations. Creating such layers and motivations means that those layers and motivations will bleed into the plot of a story, and that’s crucial for a reader’s or audience’s engagement with said plot. Even if that plot is very engaging, you want equally engaging characters to go along with it.

Read more »

Bangkok Dog and The Raid: Writing Within Budget

Bangkok Dog is a martial arts film. Martial arts films are not known for their writing. They’re known — good ones, anyway — for tightly-choreographed action scenes that are shot in dynamic, interesting ways. You’ve got the John Wick franchise with its wide shots to show off the performers’ talent, putting all the incredible technique and prowess on full display. You’ve got the Ip Man franchise, for that classic Hong-Kong-martial-arts-film-feel with a modern twist, with decades of experience behind each film. Franchises aside, Jackie Chan is known for insane high-spectacle stunts in most, if not all, of his martial arts films.

Read more »

Hanna: Don’t Spot the Baba Yaga

Hanna isn't a movie I've heard much about, but it’s about a little girl who’s trained to be an assassin. I’d first gotten interested in Hanna when I found out that it was directed by the same guy who did Darkest Hour in 2017, which I’d really enjoyed. I’ve also been interested in the John Wick franchise for a while, which is about assassins, if you didn’t know. I also discovered — when looking at the Wikipedia page for Hanna — that it starred Saoirse Ronan, and I’ve wanted to watch something she’s in for some time, mostly because I like the name Saoirse. After reading the description of the plot of Hanna, I expected a movie about assassins in which young Saoirse Ronan trains all her life for a mission, and the movie shows that mission. It turned out to be not quite that. It also turned out to be absolutely bloody horrifying.

Read more »

River City Girls: All’s Well That Ends Well?

As you might be able to tell from the title of this post, this is going to be about endings. Naturally, spoilers ahead, but then River City Girls was released in 2019, and its sequel was released in 2022, and neither are very long games. This is a sort of recommendation post, with some caveats that will become clear along the way. What you need to know is that these are 2D side-scrolling beat-‘em-up games — a mouthful of a genre term to begin with — in a retro mould that’s highly sought after these days. These games were all the rage in the late ‘80s and throughout the ‘90s, with franchises like Double Dragon and Final Fight leading the charge. River City Girls is a revival of one of those retro series: the Kunio-kun franchise, except this time you play as the previous main characters’ girlfriends who are trying to save them, and who have to beat up a lot of people on the way. Misako and Kyoko have been playable in the series before, but this game took the series in a new sparkly direction with updated visuals, but with all the classic mechanics that fans love.

Read more »

Mods: New Games From Old

I usually don’t mess with mods because I like video games as crafted experiences. If some developers release a game a certain way, I like to consider the reasons for why that may be; perhaps they cut or added content for good reason. For instance, a cut minigame in GTA: San Andreas that was discovered still hidden in the game’s code led to a massive scandal, and also led to the game being outright banned in Australia. Probably, the developers of that game had been pleased with the decision to remove it. Probably also, though, they would’ve been more pleased if they’d removed it from the code entirely.

Read more »

Watchmen: What Keeps You Going?

For the uninitiated, Watchmen is a comic about superheroes, but as they might appear in real life. That means criminal violence, drugs, trauma, fear about nuclear weapons (it’s set during the Cold War after all) and the lot of it. It’s grittier and darker than you’d have thought with most superhero stories, at least, as they might have first appeared. I’m sure plenty of people today would be familiar with superhero media, for better or worse, and might even be familiar with it as a medium through which all kinds of stories are told. Much like cartoons, or anime, or video games, or whatever other kinds of media that are associated with particular tropes, comic books are used to tell all kinds of stories. You can use whatever medium you want to tell whatever kind of story you want. Real Steel and Big Fish are both stories about fatherhood, and they’re clearly really different.

Read more »

What is Game Sense?

It was only about three years ago when I first heard the term ‘game sense.’ It was when I had started playing first-person shooters for the first time on PC, and I had started with the game Valorant, because it had just come out a year earlier, and a bunch of my friends were playing it. Having just bought a new gaming laptop at the time, and not having played many PC games before then, I decided to give Valorant a go. So this was my first introduction to online gaming culture, and all that entailed.

Read more »

Lies of P and the Soulslike Strangeness Factor

It’s difficult and potentially unhelpful to continue comparing the Soulsborne/Soulslike genre to FromSoftware games. Yes, FromSoftware pioneered this genre of third-person action role-playing games, characterised by their difficulty, emphasis on indirect storytelling, and enemy-respawning/checkpoint mechanics, but surely things can’t stay like this forever, right? If you’re unfamiliar, it doesn’t really matter, because all you need to know is that these games have a really strange legacy: they’re very challenging, frequently unforgiving, and have really strange lore. This kind of strangeness is very, very particular to FromSoftware, and often Soulslike games —games that have attempted to follow the FromSoftware formula — don’t really hit the mark when they try to emulate it, or just don’t try. And that’s fair enough; it’s a very esoteric kind of strangeness, and it’s a very distinct flavour that wouldn’t work for many games. So it’s perhaps for the best that, say, Fortnite doesn’t go down that route.

Read more »

In Defence of Playing Games Wrong

I played Dark Souls III during the COVID lockdowns. I’d figured that, since I’d had a lot of time on my hands suddenly and had to stay home, it was a good time to investigate the appeal of Soulsborne games that I’d heard so much about. They were really tough, I’d heard. They demanded a lot of patience, I’d heard, and it was because of that they delivered great satisfaction upon one’s victory over them. And I did end up becoming a Soulsborne fan as a consequence, though I told myself as the credits rolled that I would never buy Bloodborne. I then proceeded to buy and play Bloodborne (as well as its DLC) the next year, when the lockdowns didn’t let up. Of course, after that came Elden Ring, and Lies of P. I even tried CODE VEIN at one point. Dark times.

Read more »

I Didn’t Like Batman: Arkham Asylum

I really like Batman as a character. I think he embodies a lot of things about human beings that I like to see in various forms of fiction: our fears, our responses to those fears, a fairly serious tone, a certain exhaustion with existence, but also some humour, because a fully-grown man wearing a bat suit is inherently at least a little bit funny. Naturally, plenty of Batman games have been made, and have tried to play with different aspects of the character and setting.

Read more »

(Video Game) Romance: How Soon is Too Soon?

I wrote recently about Fire Emblem: Awakening’s romance options. If you missed that, here it is, but basically it was about a fun romance system. However, it was a pretty lacking romance system really; it was fun in the context of what the game was doing with characters that worked with the narrative and mechanics in that game particularly. If you actually wanted romance in your romance system, if you want a little emotion and passion in your story and character work… it was rather lacklustre. It was difficult for me to imagine any of these characters caring about each other that much.

Read more »

 

Hi, I'm Flore. The Mad Redwood is a writing blog, plain and simple. I analyse media of all kinds, and by no means are these professional reviews, or even reviews at all. These are just thoughts. Yellings into the void. It's all for fun; come along for the ride if you like. 

All stock images from Freepik. 

PS: The social media links don't work. I'll get to it one day. 

PPS: Not in any way affiliated or associated with Redwood Writers or Redwood Writing. I imagine they're more sane Redwoods than this one.